alexkilmpasanis_headpic.jpg

Stockholm, Sweden

Contact:
+46 73143 8421
Email
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ALEXANDROS KILMPASANIS

Level Designer

Studying Game Design at leading school FutureGames. Combining knowledge for effective Level Design with strong administration skills. I have lived in 3 different countries, working in diverse teams and improving my communication skills. 

 

GAME DEVELOPMENT

 
GAME DEVELOPMENT EDUCATION

Higher vocational education in Game Design

FutureGames

Stockholm, Sweden
Q3 2016 – currently

Two-year program in one of the leading game development schools in Sweden. The courses are being led by industry professionals. During my studies, I worked on Level Design and managed three game projects with limited development time and in teams spanning artists, programmers and designers. 

 
GAME PROJECTS

The Thief's Trail

Level designer - product owner

Q2 2017

A 3D stealth game, built in Unity within 7 weeks, in which I took on the main level design role. I was also responsible for sharing and executing the game’s vision, by presenting the pitch and by adapting the Scrum methodology to the team’s needs.

The pitch presentation and the game’s narrative implementation received great feedback from the jury consisting of industry professionals from Avalanche Studios, EA DICE and King. 

A Glass Darkly

Level DESIGNER - project manager

Q1 2017

A survival horror game, built exclusively for VR in Unreal Engine within 4 weeks. I also worked on level design and helped with the scripting of key items, by using Blueprints Visual Scripting. I also applied lean project management methodology, moderated daily meetings and updated stakeholders weekly on the team’s progress.

The game received positive feedback from the jury consisting of professionals from Neat Corporation, Starbreeze Studios and SVRVIVE Studios. 

Ooble: The Self-Driving Submarine Project

LEVEL DESIGNER - project manager

Q4 2016

An atmospheric, side-scrolling game, built in Unreal Engine within 2 weeks. I designed parts of the game’s level map, and helped with level art and gameplay scripting. I also moderated the team’s daily meetings and delivered the game pitch to the jury.

The pitch presentation and the game’s visuals were very well received by the jury consisting, among others, of relevant professionals from Fatshark and Starbreeze Studios. 

 
ADDITIONAL EXPERIENCE IN GAME DEVELOPMENT

Q3 2017

Q4 2016

Q4 2016

  • Quality assurance for “Cities: Skylines – Natural Disasters”, published by Paradox Interactive

PRODUCTION & ADMINISTRATION

 
PROFESSIONAL EXPERIENCE IN MANAGEMENT

Project Manager – Communications manager

Entrypark AB

Stockholm, Sweden
Q3 2014 - Q4 2016

    Responsible for the planning and execution of the global, employer branding campaign Blind Applying. Had direct contact with over 30 international clients during the two years I ran the campaign. I was moderating monthly conference calls, presenting the campaign’s KPIs and progress. As the Communications Manager, I managed the campaign’s ad budget and liaised with partners for the production of content shared through social media and mailings. 

    Brand Marketing - Toblerone chocolate

    Mondelez World Travel Retail

    Zurich, Switzerland
    Q3 - Q4 2013

    Toblerone is the no.1 chocolate brand sold at Duty-free stores worldwide. I was responsible for partnering with agencies for timely production and delivery of materials for retail and online promotions. I analyzed sales data across the brand’s portfolio and presented insights to the line manager. I also conducted market research and presented ideas for digital marketing initiatives to senior management. 

     
    BUSINESS EDUCATION

    Master of Business Administration (MBA) in Marketing

    University of Macedonia

    Thessaloniki, Greece
    Q4 2010 - Q4 2012

      Two-year long postgraduate education in Business Administration. I enhanced my learning and gained intercultural experience by taking on Marketing and Communications internships in Serbia and Switzerland. 


      SKILLS

      Software

      • Unreal Engine 4
      • Unity 5
      • Adobe Photoshop
      • Perforce
      • SVN
      • JIRA
      • Microsoft Office

      Technical

      • Game Design
      • Level Design
      • Blueprints Visual Scripting
      • C#

      Administrative

      • Project Management - Scrum & Agile
      • Presentation skills
      • Documentation skills

      Languages

      • English
        (Fluent)
      • German (Intermediate)
      • Swedish (Intermediate)
      • Greek
        (Native)

      Other merits

      • Focus testing at EA DICE, Paradox Interactive, Rovio and SVRVIVE Studios

      Q4 2016 – Q3 2017

      • Assisting with event management at FutureGames student organization “GameChangers” 

      Q1 2017

      • Lecture on “Design Thinking” at Corporate Social Responsibility workshop in Belgrade, Serbia 

      Q1 2013

      • Online forum moderator for unofficial greek PlayStation community 

      2010