GAME DEVELOPMENT EDUCATION
Higher vocational education in Game Design
Q3 2016 – currently
Two-year program in one of the leading game development schools in Sweden. The courses are being led by industry professionals. During my studies, I worked on Level Design and managed three game projects with limited development time and in teams spanning artists, programmers and designers.
A 3D stealth game, built in Unity within 7 weeks, in which I took on the main level design role. I was also responsible for sharing and executing the game’s vision, by presenting the pitch and by adapting the Scrum methodology to the team’s needs.
The pitch presentation and the game’s narrative implementation received great feedback from the jury consisting of industry professionals from Avalanche Studios, EA DICE and King.
A survival horror game, built exclusively for VR in Unreal Engine within 4 weeks. I also worked on level design and helped with the scripting of key items, by using Blueprints Visual Scripting. I also applied lean project management methodology, moderated daily meetings and updated stakeholders weekly on the team’s progress.
The game received positive feedback from the jury consisting of professionals from Neat Corporation, Starbreeze Studios and SVRVIVE Studios.
An atmospheric, side-scrolling game, built in Unreal Engine within 2 weeks. I designed parts of the game’s level map, and helped with level art and gameplay scripting. I also moderated the team’s daily meetings and delivered the game pitch to the jury.
The pitch presentation and the game’s visuals were very well received by the jury consisting, among others, of relevant professionals from Fatshark and Starbreeze Studios.
ADDITIONAL EXPERIENCE IN GAME DEVELOPMENT
- Quality assurance for “Cities: Skylines – Natural Disasters”, published by Paradox Interactive
PRODUCTION & ADMINISTRATION
PROFESSIONAL EXPERIENCE IN MANAGEMENT
Project Manager – Communications manager
Q3 2014 - Q4 2016
Responsible for the planning and execution of the global, employer branding campaign Blind Applying. Had direct contact with over 30 international clients during the two years I ran the campaign. I was moderating monthly conference calls, presenting the campaign’s KPIs and progress. As the Communications Manager, I managed the campaign’s ad budget and liaised with partners for the production of content shared through social media and mailings.
Brand Marketing - Toblerone chocolate
Mondelez World Travel Retail
Q3 - Q4 2013
Toblerone is the no.1 chocolate brand sold at Duty-free stores worldwide. I was responsible for partnering with agencies for timely production and delivery of materials for retail and online promotions. I analyzed sales data across the brand’s portfolio and presented insights to the line manager. I also conducted market research and presented ideas for digital marketing initiatives to senior management.
Master of Business Administration (MBA) in Marketing
University of Macedonia
Q4 2010 - Q4 2012
Two-year long postgraduate education in Business Administration. I enhanced my learning and gained intercultural experience by taking on Marketing and Communications internships in Serbia and Switzerland.
- Unreal Engine 4
- Unity 5
- Adobe Photoshop
- Microsoft Office
- Game Design
- Level Design
- Blueprints Visual Scripting
- Project Management - Scrum & Agile
- Presentation skills
- Documentation skills
- German (Intermediate)
- Swedish (Intermediate)
- Focus testing at EA DICE, Paradox Interactive, Rovio and SVRVIVE Studios
Q4 2016 – Q3 2017
- Assisting with event management at FutureGames student organization “GameChangers”
- Lecture on “Design Thinking” at Corporate Social Responsibility workshop in Belgrade, Serbia
- Online forum moderator for unofficial greek PlayStation community